For Roblox developers

We buy
Roblox games.

We acquire live Roblox experiences and run them as a portfolio — with a dedicated operating bench, growth budget, and a long hold horizon. If you've built something real, we'd like to talk about buying it.

Acquired & operating

Where the games we've bought stand today.

23since 2025
Games acquired
1B++38%
Plays under our op.
6weeks
Median email to close
Why sell to us

A buyer that actually wants to run the game.

Three things every developer asks before signing — answered honestly.
01 / 03

A fair price, in cash.

We pay a real multiple on trailing revenue, with most of the consideration upfront in cash and a growth bonus if the game keeps climbing. No equity dilution. No deferred handshake deals.

Most of the offer paid at close Growth bonus over 24 months Plain-language paperwork
02 / 03

The game keeps shipping.

Our operating bench takes over LiveOps, monetization, paid UA, support, and infra. The game keeps its name, group, and creative voice. Players see updates land faster, not a rebrand.

Same name, same Roblox group Faster update cadence post-close Dedicated LiveOps producer
03 / 03

You decide what's next.

Stay as creative lead with a comp package and operator support, or sell the game outright and move to your next project. Both are valid offers. We tell you which we'd prefer, then you choose.

Stay-on package available Or clean handoff in 60 days Either way, your team is taken care of
How it works

From first email to wired payment in six weeks.

Four steps. Real people on every one. No CRM funnel, no outsourced intake.
01Week 1

You send a note.

A short paragraph and a Roblox link. We reply within five business days with an indicative price range — not a generic “thanks, we'll be in touch.”

02Weeks 2–3

Two short calls.

One creator-to-creator about the game and your goals, one with our growth lead about retention and monetization data. No prep deck required.

03Weeks 3–5

Diligence, both ways.

We look at server costs, payouts, and analytics. You talk to two developers we've already bought from — including one whose game underperformed post-sale.

04Week 6

Sign, transfer, paid.

Plain-language purchase agreement, Roblox group transfer, cash wired. We've never missed our quoted close date in 47 acquisitions.

Games we buy

A short list, kept honest.

We'll likely make an offer
  • Live on Roblox for 6+ months with stable or growing DAU.
  • Trailing 12-month Robux revenue of at least $250k (we've bought above and below).
  • You own or can transfer the Roblox group, place, and primary IP cleanly.
  • The game has obvious growth levers we can pull — UA, monetization, content, languages.
  • You're ready to either stay on or hand off cleanly. Both are fine.
We'll politely pass
  • Pre-launch builds without live retention data — come back after launch.
  • Games built on platforms other than Roblox. Our operating playbook is Roblox-specific.
  • Titles in steep, sustained decline with no obvious turnaround lever.
  • Unclear ownership — co-founders not aligned on selling, or contested IP.
  • Games heavily dependent on a borrowed brand or unlicensed IP.

"Incredibly professional with their work, I stayed on as a creative lead on the project after selling my game and it was an amazing experience working with the Meta Soul team."

Sold Roll a Brainrot · Q2 2025
Common questions

The things every founder asks on call one.

How do you decide what to pay?

A multiple on trailing 12-month Robux revenue, adjusted for retention shape and growth trajectory. We share our math with you on call two — you don't have to guess what's behind the number.

Will the game keep its name?

Yes. We've never renamed a game we've bought. It keeps its name, its Roblox group, its description, its thumbnails — players don't notice anything change except updates landing faster.

Do I have to stay on?

Up to you. Many sellers stay on as creative lead with a comp package. Many take the cash and move to their next project. Both deals exist; both close on the same six-week timeline.

How is the cash paid?

Most of the purchase price wired at close. A bonus pool tied to growth milestones over the next 24 months — paid in cash, not equity, on transparent triggers we agree up front.

What about my team and contractors?

Anyone you want to keep on, we keep on — usually with a comp upgrade. We don't run reductions. If someone wants to leave with you, that's also fine.

Can I talk to a developer who's sold to you?

Always. Before any paperwork we'll connect you with two — including one whose game underperformed the growth bonus, so you hear the bad version too.

Tell us about your game

Send a paragraph. We'll read it ourselves.

One of our three acquisition leads — Andrew, Theo, or Iris — will reply within five business days, usually with an indicative price range. We don't use a CRM funnel and we don't outsource intake. If we're not the right buyer for your game, we'll say so on the first reply.

Who you'll hear from
Andrew Cox
Head of Acquisitions
Theo Yao
Head of Operations · LiveOps & Growth
Iris Chen
Developer Relations
Reply within 5 business days